Garden warfare8/18/2023 Visit payment provider’s site To continue, you’ll need to confirm your purchase with your payment provider. Select a different payment method, or try again a little later. We had some trouble processing your request We encountered a temporary issue with your payment provider. We had some trouble processing your request Something went wrong and we couldn't complete your request. Unlimited access to a collection of EA games Play new releases up to 10 days before launch News Tips and Tricks Events Forums News Tips and Tricks Events Forums In the age of Call of Duty and Battlefield mature shooters, the family friendly nature of Garden Warfare should help set it apart.Buy Plants vs. EA promises a steady stream of content to keep things fresh and the sticker and card mechanic fills the game with plenty to collect. The two modes of play seem split firmly down the middle in terms of what it contributes to your progression - so that should keep a nice balance of player base available. With a $39.99 price point and a fairly barren game landscape on next-gen platforms, I think the game should gain a solid following. Zombies Garden Warfare has going for it that help elevate it slightly above a just average title. Xbox One owners get a split-screen gameplay mode as well - but player two doesn't earn any experience or coins - which is the entire point of the game. It's hard at time to heal the player you want to heal as the sunflower, and the chomper class feels a bit too sluggish - so much so I rarely saw anyone using him online. Several problems seem to pop up in co-op play, mostly players tend to crowd around the garden as you get over run and its incredibly easy to get lost in the visual chaos. The game feels better in short bursts rather than extended play sessions, though jumping back between co-op and competitive helps a little with that. It's not the lack of enemies, but it's just the samey-feel you get on every one of the 5 maps available in co-op. Garden Warfare is a lot of fun when you get together with the right team, but at times it feels too redundant. But these waves become predictable, despite the two boss waves that use slot machines to determine who you face off against. Whether you have your traditional PvZ “Signature” zombie, or the football players, scientists, and even the bigger boss like ones which include a huge zombie that touts a electric shooting power pole and a disco dancing zombie horde. There's a decent variety of zombies to face off against. The cards not only contains defensive plants, but you'll randomly unlock items to customize your characters like pickles for arms, a target for a hat, or sunglasses for your cactus. Because of the nature of the game, it's this constant need to buy packs of random cards that keeps you motivated to complete levels in both game modes. But amazingly, there aren't any to be found despite this micro-transaction like game mechanic. You'll only be able to purchase more in between matches in the sticker shop from the coins you've actually earned in the match.Īt this point I'm sure you thinking - damn it - microtransactions. These plants are destructible and the downtime between waves is perfect to making sure you have the right defense set up - but the cards themselves are limited use. This adds another layer of strategy to the defense of your garden the zombies are so desperately trying to eat. There's a few options here like your standard damage dealing pea shooter in various forms (standard, gattling, etc) as well as healing plants, plants that scare or attract enemies, and a few other surprises. Taking a queue from the Plants vs Zombies game that started it all, players utilize cards to grow defensive plants in pots. The combat itself is only half the battle, with the other aspect being potted plants.
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